Extended Experiences: Film and Performance Practices in VR/AR
2020 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE credits
Student thesis [Artistic work]
Abstract [en]
This is a fascinating time of digital media and new technologies. They offer immersion and interaction and they challenge us, as creators, to work in alternative ways, create more space for the audience and develop our ideas across media while staying true to our artistic principles. During my research, I developed a body of work that includes films, VR, AR, film and stand up comedy as a way to investigate cross-fertilisation in the creative field between different formats, practices and individuals.
Place, publisher, year, edition, pages
2020. , p. 21
Keywords [en]
Virtual Reality, cinematic VR, interactive VR, Augmented Reality, performance, film, storytelling, cross-media, cross-fertilisation, artistic process
National Category
Performing Arts
Identifiers
URN: urn:nbn:se:uniarts:diva-856OAI: oai:DiVA.org:uniarts-856DiVA, id: diva2:1588216
Educational program
Performing Arts and Media
Presentation
2021-05-29, Filmhuset, Borgvägen 3, 115 53, Stockholm, 14:00 (English)
Supervisors
Examiners
Note
This is the written part of the research and is supplementing the exposition in Research Catalogue.
2021-08-262021-08-262021-08-26Bibliographically approved