Connection Between: The research project investigating interactivity of digital worlds in a film production pipeline
2022 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE credits
Student thesis [Artistic work]
Abstract [en]
“How can game technology be used to maximize creativity and create an effective production pipeline for an animated film?” I think creating animated film should be a fun and creative process, that is why I have chosen this research question. I explore techniques used in Machinima films and aim to make it more user friendly and less restrictive. My research will become a sort of proposal to how the framework of a Machinima film could look in a modern film production.
Place, publisher, year, edition, pages
2022. , p. 20
Keywords [en]
animation, video game technology, game technology, machinima, film, interactivity, interactive processes
National Category
Studies on Film
Identifiers
URN: urn:nbn:se:uniarts:diva-1249OAI: oai:DiVA.org:uniarts-1249DiVA, id: diva2:1668658
Educational program
Performing Arts and Media
Presentation
2022-05-31, TV studio, Valhallavägen 189, Stockholm, 09:00 (English)
Supervisors
Examiners
Note
It was part of the FilmMediaExpo22https://www.uniarts.se/english/news/events/events-spring-2022/filmmediaexpo22
2022-06-142022-06-132022-06-14Bibliographically approved